Rural Field Map – can place all 5 Tanks and Armored Walkers.Quarry Top Map – can place all 5 Tanks and Armored Walkers.Town Map – can only place 4 Tanks and Armored Walkers.Warehouse Map – can only place 3 Tanks and Armored Walkers.Lake Map – can only place 2 Tanks and Armored Walkers.Some Map locations allow you to place all 5 of your potential Tanks/Armored, and some maps don’t allow you to place all of them. The first two segments allow you to place the Armored and Tank Walkers you have captured and trained in your Walker Pit. There are 4 choices for each Map segment. You can change the setup of your Map by hitting the “Up” and “Down” arrows above each of the 3 sections of the Map (as seen in the pitcutre above. You may want to move either B or C defender next to A. Probably the most popular setup for offering the Trade Goods Crate, but still protecting yourself is the Rural Field setup, seen below. This setup offers the Trade Goods to any attacker, but leaves me in a position to protect my Defenders from being killed. Here is the setup that I use on the Lake Map: More times than not, the attacker will just leave your Defenders alone. Therefore, a popular strategy is put your Trade Goods Crate in a place where an attacker can grab them in one move with a Scout. ![]() Remember, when an opponent Raids you and grabs your TG crate, YOU LOSE NOTHING! You don’t lose any of your Trade Goods, and you don’t lose any of your Influence. ![]()
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